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  1. SDEF
  2. // -----------------------------------------------------------------------------
  3. //  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish_blue.def $
  4. // $Revision:: 6                                                              $
  5. //   $Author:: Joeske                                                         $
  6. //     $Date:: 11/16/98 11:05p                                                $
  7. //
  8. // Copyright (C) 1998 by Ritual Entertainment, Inc.
  9. // All rights reserved.
  10. //
  11. // This source may not be distributed and/or modified without
  12. // expressly written permission by Ritual Entertainment, Inc.
  13. //
  14. // This is a model definition file.  It is to be used in conjunction with Sin.
  15. //
  16. // -----------------------------------------------------------------------------
  17. // MODEL DESCRIPTION:
  18. // Blue Tropical Fish (Swim, swim, hungry).
  19. //
  20. // MODEL AUTHOR:
  21. // Michael
  22. //
  23. /*SINED Animals_TropicalFish_Blue (1 .5 0) (0 0 0) (0 0 0)
  24. Fish - Blue Tropical
  25. */
  26.  
  27. // -----------------------------------------------------------------------------
  28. // FILE DECLARATIONS
  29. //
  30. // Model Commands
  31. path models/fish
  32. scale 1.0
  33.  
  34. // Base Model
  35. fish_base.sbm
  36.  
  37. // Skins
  38. normal       fish_base1.tga
  39. // Do we need a damage skin for this?
  40.  
  41. // Normal Animations
  42. swim_idle1            fish_swim.sam
  43. swim_twitch1        fish_swim.sam
  44. swim_alert1            fish_swim.sam
  45. swim_walk1            fish_swim.sam
  46. swim_run1       fish_swim.sam
  47. death           fish_swim.sam
  48.  
  49.  
  50. // Pain Location Based Animations
  51.  
  52. // Death Location Based Animations
  53.  
  54. // Optional Animations
  55.  
  56. // Scripted Animations
  57.  
  58. // Id And Group Definitions
  59.  
  60. // -----------------------------------------------------------------------------
  61. // INITIALIZATION SECTION
  62. //
  63. !init:
  64. //
  65. // SERVER Initialization Commands
  66. //
  67. // Class Setup
  68. server classname Fish
  69. server setsize "-8 -8 0" "8 8 24"
  70. server health 20
  71. server noshadow
  72. server script global/fish.scr
  73.  
  74. // Sound Aliases
  75.  
  76. //
  77. // CLIENT Initialization Commands
  78. //
  79. // Sound Aliases
  80.  
  81. // -----------------------------------------------------------------------------
  82. // MAIN SECTION
  83. //
  84. !main:
  85.  
  86. // Special Commands
  87.  
  88. // Normal Animations
  89.  
  90. // Pain Location Based Animations
  91.  
  92. // Death Location Based Animations
  93.  
  94. // Optional Animations
  95.  
  96. // -----------------------------------------------------------------------------
  97. // SOURCESAFE Update Log
  98. //
  99. // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Animals/fish_blue.def      $
  100. // 
  101. // 6     11/16/98 11:05p Joeske
  102. // Updated classname so that we gib them all of the time.
  103. // 
  104. // 5     10/04/98 2:48p Markd
  105. // fixed the fish
  106. //
  107. // 4     10/03/98 7:42p Jimdose
  108. // Updated the animation naming convention
  109. //
  110. // 3     9/20/98 7:24p Joeske
  111. // Reformatted the files.
  112. //
  113. //
  114. // -----------------------------------------------------------------------------
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